//==============================================================================
// Titan Ra-Den_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================


//==============================================================================
//Particle Attachments
//==============================================================================
//==============================================================================
define DustCloud
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Titan Walk Dust Cloud
      }
   }  
}
//==============================================================================
define rocks
{
	set hotspot
	{
		version
		{
		Visualparticle SFX A Meteor Dust
		}
	}
}

//==============================================================================
define dustlarge
{
   set hotspot
   {
      version
      {
         VisualParticle SFX A Generic Dust Large
      }
   }
}
//==============================================================================
define dustmedium
{
   set hotspot
   {
      version
      {
         VisualParticle SFX A Generic Dust Medium
      }
   }
}
//==============================================================================
define dustsmall
{
   set hotspot
   {
      version
      {
         VisualParticle SFX A Generic Dust Small
      }
   }
}

//==============================================================================
define Glow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX x manowar glow
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual ra-den_birtha
//-- auto generated by the bang animation tool
//-- do not hand edit these values
	    tag SpecificSoundSet 0.00 false CinematicChironRock checkVisible
	    tag SpecificSoundSet 0.20 false CinematicStatueHit checkVisible
	    tag SpecificSoundSet 0.70 false CinematicStatueHit checkVisible 
//-- end auto generated section
	    Connect lefthand rocks hotspot
	    Connect righthand rocks hotspot
	    Connect hotspot rocks hotspot
	    Connect leftfoot rocks hotspot
	    Connect rightfoot rocks hotspot
	    Connect lefthand dustsmall hotspot
	    Connect righthand dustsmall hotspot
 	    Connect lefthand dustmedium hotspot
	    Connect righthand dustmedium hotspot
	    Connect righthand dustlarge hotspot
	    Connect lefthand dustlarge hotspot
	    Connect hotspot dustsmall hotspot
	    Connect hotspot dustmedium hotspot
  	    Connect hotspot dustlarge hotspot
	    Connect leftfoot dustsmall hotspot
	    Connect rightfoot dustsmall hotspot
	    Connect leftfoot dustmedium hotspot
   	    Connect rightfoot dustmedium hotspot
	    Connect leftfoot dustlarge hotspot
	    Connect rightfoot dustlarge hotspot
	    length 8.0	
	 }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual ra-den_idle
		
	 }
      }
   }
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual ra-den_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.65 true 
            tag SpecificSoundSet 0.10 false TitanFoot checkVisible 
            tag SpecificSoundSet 0.65 false TitanFoot checkVisible
	    Connect leftfoot DustCloud hotspot
	    Connect rightfoot DustCloud hotspot  
//-- end auto generated section
		length 2.5
				}
			}
		}
	}
}

//==============================================================================
anim Bored
{
   SetSelector none
   {
      set hotspot
      {
         version
         {
			        Visual ra-den_boreda
                                 
         }
			version
         {
			        Visual ra-den_boredb
                                
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				Visual ra-den_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.61 false TitanFoot checkVisible
//-- end auto generated section
				
				
         }
			version
         {
				Visual ra-den_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.55 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.55 false SwordSwing checkVisible 
//-- end auto generated section
				
				
         }
			version
         {
				Visual ra-den_attackc
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.55 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.50 false SwordSwing checkVisible 
//-- end auto generated section
	}
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector 
   {
		
      set hotspot
      {
         version
         {
            Visual ra-den_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.86 false TitanFall checkVisible 
//-- end auto generated section
                               
         
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual ra-den_summon
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
		tag Attack 0.55 true   
		tag GenericSound 0.13 true   
		tag SpecificSoundSet 0.50 false FireGiantAttack checkVisible
	        Connect lefthand Glow hotspot
	        Connect leftforearm Glow hotspot
		//-- end auto generated section
		
         }
      }
   }
}